SrrTrains v0.01: Conclusions

This page is valid by Saturday, June 21st, 2025.

Well, actually all these issues began with the idea DIGITS.

In fact, DIGITS was a comprehensive collection of several ideas about what-I-call the 3D Web that were collected between the years 2000 and 2005. All material is now published at https://www.github.com/christoph-v/digits.

I always hoped, the telecom industry (my employer) could “fall in love” with DIGITS. I wished that so much, that I even wrote a narration about it (https://letztersein.com/drehbuchseite).

Then I realized that DIGITS was the first idea, but it would be actually implemented as last subsystem of all.

So I tried to make the 3D Web more attractive, by dealing with multiuser sessions.

This was the idea SIMUL-RR and it led to the hobby project SrrTrains v0.01 (https://lc-soc-lc.at/host).

  • SrrTrains got the “children” SRR Framework and SMUOS Framework.
  • Since 2025-06-15 the SrrTrains v0.01 project has been ACTIVE again.
  • The next steps of SrrTrains v0.01 will be the steps 0033.10.51 – 0033.10.99 of the “Fiat A” project.

Also, the S&P-ARK TEMPLATE project has been launched (https://www.github.com/christoph-v/spark).

S&P-ARK is intended to support the ignition of some happenings in the 3D Community, which might eventually lead to an “ISO Game Engine”.

That “ISO Game Engine” could then be used as basis for SrrTrains 1.0 (i.e. for the “next generation” of SrrTrains).

Figure 1: A vision of SrrTrains and S&P-ARK

Figure 1 is better to understand with following hints:

  • UCx = Use Case “X” means some use case(s) that is (are) already doable today, but that can be disruptivly improved by an “ISO Game Engine” (and by DIGITS), when supporting Einstein’s theory
  • SrrTrains is my hobby project, which could(!) serve as “comprehensive test case” for the ISO Game Engine (and its predecessors)
  • The “ISO Game Engine” would be some “X3D Based International Standard”, which could e.g. derive from WebGL, Network Sensor, CGE and so on

Before the S&P-ARK project was started, following ideas and concepts had been collected by me, during the course of the early SrrTrains v0.01 project:

1. Short Overview About the Concepts and Ideas (German Language)

At https://letztersein.wordpress.com/2014/08/30/ideen-zu-haben-einleitung/.

2. Concrete Results, Concepts and Ideas

a) Mature Network Sensor

The MNS was made known to the Web3D Konsortium in January 2014:

File: Smuos_03_SEMA.pdf (latest update 2018-04-27).

b) SMUOS/C3P

The SMUOS/C3P idea was first published on 2011-03-01, the following “Hobby Report” was then updated some times, latest version is from 2018-04-27:

File: NotesAboutBimpf-II.pdf (latest update 2018-04-27).
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