Your Points for King MIdAS

Thinking about the key properties of Games and Collaborating Software,

  1. Multiuser
  2. Interactivity
  3. Animation
  4. Simulation

i.e. MIdAS = Multiuser capable Interactivity driven Animation and Simulation.

Please distribute your 15 Points, e.g.

  1. M = 5 P.
  2. I = 4 P.
  3. A = 4 P.
  4. S = 2 P.

Please write to the comments

Yours Christoph

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The Imprint……

IS NOT HIDDEN

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“The Society”

We – my wife, a few friends and me – are currently discussing internally a lot about the idea of the “Society for Lifelong Collaborating” (see also the public discussion at https://areasharpa.blog/2021/11/26/collaboration-tools-break-until-spring-new-club/ and the imprint at https://lc-soc-lc.at/addendum.htm).

I revealed my “Hidden Agenda” (I think, everybody knows it 😉 ) to them, at the same instance insisting that “The Society” will be a peaceful, scientific association for the good of all.

According to Austrian laws, the founding of an association happens in two phases:

First, there’s the Establishment (“Errichtung”) of the association.

The establishment is achieved, when the founders agree upon the rules (“Statuten”).

Second, there is the Emergence (“Entstehung”) of the association.

The emergence happens 4 (or 6) weeks, after the establishment has been announced to Austrian administration by the founders, if the administration does not reject the foundation of the association.

I am currently preparing the rules and looking for co-founders.

Have a nice week

Yours Christoph

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The Shareholders of the Dream Factory

These days we had guests, and besides other things we came to discuss about Zuckerberg’s Metaverse.

Well, first we have to admit, there will not be “the” Metaverse, but there will be many metaverses, one from Zuckerberg, others from e.g. Roblox, Nintendo or Match.

This multitudiny of metaverses has seriously torn down our dreams about “the metaverse” as another iteration of “the” Internet.

But what is the difference to – e.g. – Second Life, which was not a great break through several years ago?

Well, you would like to say, the difference is, we have got crypto currencies nowadays, based on the blockchain.

OK, nearly every game has got a game internal currency, nowadays, my son interfered. The improvement is just the currency is “qualitatively better”, when employing the blockchain.

So, I would like to say: the conditio sine qua non is the ability to change the crypto-currency back to real currency, isn’t it?

Idk.

But, OK, if I like to become shareholder of a business, my first question would be: “WHAT are they doing?”. The answer to the WHAT question gives me an idea about the HOW question: How will they perform in future?

So, WHAT is the metaverse doing?

Short and sweet: they are telling stories. OK, it’s interactive stories, collaborative stories, let’s say modern stories, but it’s still stories, not more and not less.

It’s a modern marketing instrument.

But WHAT do YOU sell?

Well, that’s your problem, isn’t it.

Says
yours Christoph

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Added Value of Multiuser

Hi all,

We are discussing the added value of explicitly SYNCing multiuser scenes HERE:
http://web3d.org/pipermail/x3d-public_web3d.org/2021-December/016331.html

I am feeling free to add a picture here, to explain what we are talking about:

A) Standalone scene

B) VR multiuser scene, explicitly SYNC’d

C1) MR multiuser scene, explicitly SYNC’d (derived from B)

C2) MR multiuser scene, implicitly SYNC’d (via reality)

All the best

Christoph

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Collaboration Tools? Break Until Spring! New Club?

I am currently having a break with my X3D hobbies, at least until spring ’22.

However, I already have some plans about how it COULD continue afterwards.

So I am just repeating my question kindly:

Please tell us your opinion about a new “Society for Lifelong Collaborating” (to be founded earliest in spring 2022), if possible, before Christmas.

Vision of “The Society” (https://lc-soc-lc.at/addendum.htm)

  1. no f2f meetings,
  2. dedicated to asynchronous communication (mail, mail like, file sharing, …)
  3. the communication of the society itself can be a comprehensive test case for various collaboration tools and
  4. optionally creating a wiki / collecting know how about collaboration tools.

    OPTIONAL:
  5. if we find movie enthusiasts: discussing the first part of the narrative “The Third Child”
  6. if we find railway enthusiasts: developing/using SrrTrains v0.01 as a test case for collaboration tools

Looking forward to a nice answer

Yours

Christoph

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A Possible Future of SrrTrains

Well, I have told you, the project SrrTrains v0.01 has encountered the what-I-call “2nd Hibernation Phase” and is now “sleeping”, making very very slow progress every now and then.

Reason is, we are waiting for “3rd Party Interest” and herewith some “additional helping hands”.

How could we evoke “3rd Party Interest”? – this described at THIS LINK.

A rough time line could be sketched like follows, examplifying what COULD happen to the project:

In case of questions, please feel free to issue a comment at this blog, anytime.

Says

Yours Christoph

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“Old Plan A”: Update of the Glossary

Dear Friends of the 3D Web! Dear Friends of SrrTrains!

I felt free to update the glossary: http://simulrr.sourceforge.net/concepts/001_Glossary.pdf.

1) The definition of “reality”, “virtual reality” and “real reality” has been slightly corrected
2) The acronym DIGITS has been re-defined: the second “I” means “Infrastructure” instead of “Information”
3) In case of AR/AV, one PSI and one SCSI (two instances of the same scene) are co-located at the User Equipment (UE) of the AR/AV User. Both are “locally SYNCed”
4) In case of VR, a VR User inhabits a “standalone PSI” (without SCSI)
5) In case of “standalone ITR”, some server equipment contains a “standalone SCSI” (without PSI)
6) All PSIs and SCSIs of an MS are “globally SYNCed”
7) Re-definition of the “Operational Modes (OM)” – MRM/pVRM is now orthogonal to SUM/MUM

Says

Yours Christoph

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What is the Way Forward with SrrTrains?

Dear Friends of the 3D Web! Dear Friends of SrrTrains!

As you might have suspected, the SrrTrains v0.01 project was always a “signalling project”, i.e. a kind of “metaphor for my personal story with the 3D Web”.

History of SrrTrains v0.01 (2008 – 2020)

I started the work on SrrTrains in the year 2008, when my former employer told me the idea “SIMUL-RR” would not be adopted and I could use it on my own discretion (the same happened with DIGITS before the year 2007).

I still believed the X3D standard would be a serious asset within the telecom industry and so I always interpreted my project as a “comprehensive test case” to be able to assert the “fitness of X3D for the telecom industry”.

Unfortunately my former employer left the telecom sector and I had to “change my vehicle” in year 2010.

The ideas grew and came more comprehensive and finally I had reached my personal goals of SrrTrains v0.01.

All ideas that were “born” by SrrTrains v0.01, i.e.

  1. the Mature Network Sensor *),
  2. the SMUOS/C3P Idea,
  3. and the DIGITS Idea

are listed at IMPLICATIONS OF SRRTRAINS v0.01.

*) The MNS is a pre-condition for SMUOS/C3P

The “old” Plan A and the “old” Plan B were identified:

  • “old” Plan A: take the output from the simulrr/smuos project and implement SMUOS/C3P in a Web3D Browser (proprietary research project)
  • “old” Plan B: take the “Hibernation Reports” of the SrrTrains v0.01 project and make SMUOS to be an X3D Component

The SrrTrains project is currently being stuck in the “2nd Hibernation Phase”. This has been achieved by 2020-01-01.

Current Plannings (as of 2021-10-23)

All the future projects and ideas are shortly summarized at the imprint of the current blog.

In a nutshell, I am currently preparing Plan A, Plan B and Plan C for my “personal future with the 3D Web”.

Which plan will be chosen actually (or maybe two of them), will be decided by the future (and not only by me).

Plan A: Convince my current employer and start projects for non-Web3D / proprietary / 3GPP / ETSI implementations of SMUOS/C3P and DIGITS (for railways, public safety organizations and maybe military)

Plan B: Found an own “one-person” company to support the Web3D community in developing Web3D/IETF standardized SMUOS/C3P and DIGITS

Plan C: Continue SrrTrains v0.01 as a hobby, probably rebase to WebGL based X3D.
(Keep earning my money with GSM / IMS / SIP / MCx topics)

Hint: The fate of Plan A is/will be private and secret – hence it must be a kind of “leak information”, when I will start the public project “Fiat-A” finally (comprende?)

Says

Yours Christoph

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DIS and the Network Sensor

After having prepared the fourth draft of the Application Layer Protocol over RTP BCP, I was eager to perform a test session with the “server-less” distributed mode.

coderextreme suggested to use the official Web3D DIS examples to run them over a VPN.

Well, DIS and in particular IP multicasting, run well over my “Tiny Experimental VPN“.

This gives hope for the “server-less distributed mode” (SLDM) of the ALP.

Generally asking myself, why HLA/DIS and the NSN/ALP must be enemies in the future. According to rumours, the military and the NASA will use HLA/DIS until 2035. So why shouldn’t we accept that we run into an era of parallel MU protocols?

Says

Yours Christoph

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S&P-ARK – First Draft of Application Layer Protocol

Dear all,

The first draft of “ALP over RTP” has been finished. It is just a discussion basis and may be used by implementors to perform first experiments:

https://github.com/christoph-v/spark/blob/master/ALP/01-ALP-over-RTP(BCP).pdf

Have a good new year

Yours Christoph

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