SPARK#27 – Fiat A

The next release of SrrTrains v0.01 is planned with step 0033.11 by a date “beyond 2020”.

This will be quite some time to pass.

Therefore I am considering to have an “intermediate release” 0033.10.5 by some date earlier.

Suggested Nick for the release; “Fiat A”.

Yes. Looks good.

Yours
Christoph

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SrrTrains v0.01 – Finally……

……I have updated the expectations for SrrTrains v0.01.

Now, when the SP-ARK project COULD be started (see HERE), the expectations for SrrTrains were updated as follows.

  1. Test Session: after Christmas 2019
    (if interest arises)
  2. SrrTrains v0.01 Step 0033.11 (“Arimathea”): beyond 2020
  3. SrrTrains v0.01 Step 0033.12 (“tbd”): even later

Have a nice week
Yours Christoph

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SPARK#26 – you can start SP-ARK

Thanks to the precious input by several people, we are having now enough material to start the SP-ARK.

Project Exposè.

Have Fun
Christoph

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SPARK#25 – First Bug Already Last Bug?

Hi all.

Last week I told you the SP-ARK project could become started now and I defined the

Very First Bug.

We still need some fancy ideas and discussion to overcome the bug (just follow the link and login with your GitHub account).

Counting on you
Yours Christoph

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SPARK#24 – Ready to Start

The repository of the SP-ARK project has received some updates during the last one and a half year. All this can be described by the metaphor of “loading some fusibles into an oven, where the fire can be ignited”.

Now, when we have provisioned the first three text files of “THE BRAINSTORMING”, then it is possible to start THE SP-ARK PROJECT.

TO DO List

It’s up to you to contribute or not. It’s your stuff.

Have fun,
Christoph

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SPARK#23 – Input for SP-ARK Updated

Dear Friends of SrrTrains

I felt free to update the Hobby Report HR009 about “Facility Loaders” with some ideas about the “My Little Loader” prototype, which is under construction currently.

What is the “My Little Loader” prototype?

The “My Little Loader” prototype is an optional part of the SMUOS Framework, which helps to load and unload dynamic elements during the runtime of a scene, based on trigger events, that are defined by the author of the scene.

What is the “SMUOS Framework”?

The “SMUOS Framework” is a set of X3D prototypes (consisting mainly of script nodes), that are built “on top” of the Network Sensor implementation of Bitmanagement (aka EventStreamSensor).

I.e. the goal of the SMUOS Framework is to ease the use of the Network Sensor by authors, who want to implement interactive worlds for simple 3D chat, simple games or other simple multiuser scenes (SMS).

Precisely spoken: the goal of the SMUOS framework is the gain of know how to ease the use of the Network Sensor for authors.

Here the link to the hobby reports, finally.
https://github.com/christoph-v/spark/tree/master/3rd-party-input/SrrTrains-v0.01/HobbyReports

BTW the SP-ARK project has not been started yet, afaik.

All the best
Christoph

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