Well, the idea of having a standardized Network Sensor has been supported by several people, at least by Don B., John C. and by GL.
That made me to PREPARE the SP-ARK project (https://www.github.com/christoph-v/spark), however I do not own enough ressources to really RUN this project. This project was also called “Plan B”.
Additionally, I had some input for the PS-AKR project (http://www.github.com/christoph-v/psark), which has NOT been started, either. This project was also called “Plan A”.
Now, considering also my personal future, I had long inner discussions with my conscience: Should I favor Plan A or should I favor Plan B.
Lots of headache for sure.
Result is: What I REALLY feel responsible for, is the SrrTrains project (http://letztersein.wordpress.com/srrtrains-v0-01), which could be either an application of “Plan A” or an application of “Plan B” or even both.
So the real consideration is about:
- Should SrrTrains use classical X3D Player or WebGL based X3D Player or both?
- Should SrrTrains use DIS or Network Sensor or both?
Considering these questions I think I will need some break for recreation and decision making.
Have fun with Web3D
Yours Christoph
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