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Author Archives: Yeti
Establishment of “The Society”
Dear Friends of Realtime 3D, I told you in my latest posting that I would meet Markus again on 22nd of June, in order to discuss the rules and the content of “The Society” (please refer to https://areasharpa.blog/2023/06/10/we-have-got-a-plan/). Well, we … Continue reading
We Have Got a Plan
Dear Friends of Realtime 3D Graphics, Introduction In one of my latest postings (please find the posting HERE), I told you I was going to think about which of all my projects would be the “One Beloved Project” that we … Continue reading
MARBLE / MARBRE / MARMOR
Hi all, Last week I told you, Markus had the idea I should select “the one beloved project”, which we can pursue and develop as the “core competence” of “The Society”. You remember: The “Society for Lifelong Collaborating” is going … Continue reading
The Beloved Project
Well, I told you I was going to meet Markus again for a discussion about “The Society”. This meeting happened last Monday. Due to a funny coincidence it was the International Day of Biodiversity (https://www.un.org/en/observances/biological-diversity-day). Now, we decided, that I … Continue reading
The List of Suggested Tools
Well I told you, we – Markus and me -, we decided to found “The Society” and we are now actually going to discuss the rules for the society, at one of our next meetings at the pub (please find … Continue reading
DIGITS #100 – A Giant Leap for a Man, ……
……but only a small step for mankind. Last week, in the evening of the 3rd of May, the World Press Freedom Day, and the eve of Star Wars Day, This might be seen as a very very irrelevant fact, however … Continue reading
Triple A Mats
Dear Friends of Realtime 3D Graphics, As you might know from the About Page of this Blog, I have archived an old idea about a Mixed Reality Model Railroad (MR-MOR) with Virtual Players (VP) and Real Players (RP). The model … Continue reading
DIY MR – Model Railroad
Dear Friends of Realtime 3D Graphics, While the MR Model Railroad project SrrTrains 1.0 is still being a vision, foreseen beyond the year 2035, I am on the other hand already doing some considerations about possible next steps for the … Continue reading
SPARK#44 – SMUOS and Relativity
Dear Friends of Realtime 3D Graphics In the “Glossary of the SrrTrains Project” (https://simulrr.sourceforge.net/concepts/001_Glossary.pdf), in appendix A.2, I had published a few assumptions about SMUOS. Here, in this Blog posting, I am feeling free to highlight those assumptions that COULD … Continue reading
SPARK#43 – Killing the Horse
Dear Friends of Realtime 3D Graphics, I guess, you all know the joke about how to ride a dead horse. Here’s one of the thousands of links that publish this old story, which has been happening in history all the … Continue reading